Hi Alex,
That’s my problem. It should do want I want but it don’t.
Give or take some extra delays I used this:
var coordX = 640;
var coordY = 520;
var sDelay = 3000;
var destX = 1200;
var destY = 430;
LLPlayer.MouseDown(MK_LBUTTON, coordX, coordY, sDelay);
LLPlayer.MouseMove(destX, destY, sDelay);
LLPlayer.MouseUp(MK_LBUTTON, destX, destY, sDelay);
It clicks on the object, waits 3 seconds and then jumps to the node but without dragging the object. The mousepointer doesn’t have the extra rectangle that indicates an object drag and it doesn’t move with the normal speed I see in other tests. It’s more like jumping from start to target.
Regards,
Tom