Error when trying to run automated test against real iOS cloud device.
The IPA has been created in right format, as per Bitbar guide. But stuck at this step, where I have to choose between two certs (I assume). This affects the iPhone 8 and iPhone SE available in trial plan. The iPhone 7 from same plan only has one certificate choice. [ +16 ms] [ +19 ms] executing: security find-identity -p codesigning -v [ +336 ms] [ +336 ms] 1) F9F4471B5423A83F7F38BE16018985F0B67E91F4 "iPhone Developer: Krzysztof Choma (6K7AL4N5GJ)" [ ] 2) D6317B3F69D64CE0E71315C81C80FF1FBC9D72B3 "iPhone Developer: Radoslaw Mezik (U8QR22TUC4)" [ ] 2 valid identities found [ +10 ms] [ +7 ms] Multiple valid development certificates available (your choice will be saved): [ ] [ ] 1) iPhone Developer: Krzysztof Choma (6K7AL4N5GJ) [ ] [ ] 2) iPhone Developer: Radoslaw Mezik (U8QR22TUC4) [ ] [ ] a) Abort [ +12 ms] [ +13 ms] Please select a certificate for code signing [ +12 ms] [ +2 ms] [1|2|a] [ +1 ms] [ +11 ms] : [+300015 ms] Unhandled exception:1.3KViews0likes2Comments[FAQ] iOS Test Automation Frameworks
We supportXCTest,XCUITest,Appium,Jasmine,KIFandCalabashforiOS test automation with Bitbar. Is iOS Test based on UI Automation, which means it can only test UIKit components or? As of XCode8 release UIAutomation is no longer supported in Bitbar testing public cloud, as Apple has dropped support for it. How are you handling the provisioning profiles to be able to test on devices? We replace your provisioning profile with our provisioning profile. No need to root or jailbreak devices to get this done. Can I test Cocos2d or C++ OpenGL based games? Yes, you can. To get this done effectively you have to think what test automation framework fits to best for your needs and will the framework work with your app/game. Is there support to automatically handle iOS dialogues? Currently the handling of iOS dialogues is handled through used test framework. We have internal tools using which we are able to avoid and dismiss OS dialogues outside of test runs. How can I start an iOS Appcrawler run using Bitbar RiC? iOS Appcrawler isn’t available at the moment in Run in Cloud -plugin How can I start an iOS Appcrawler using API? You can do it on iOS UI Automation project -type. API Calls: Get current project config: GET /api/v2/projects/{projectId}/config Set Project Config: POST /api/v2/projects/{projectId}/config projectId, {projectId} mode, "IOS_CRAWLER" usedDeviceGroupId, {deviceGroupId} (mandatory, or test run start fails) Start new Test Run: POST /api/v2/runs1.3KViews0likes0CommentsFirebase push notifications not working in BitBar on iOS devices
Hi, I'm trying to test Firebase push notifications for my app on iOS devices on Bitbar (iPhone 11, iOS 13) but the notifications do not seem to be coming through. Also, the notification option is not visible for my app, when I click on it in the Setiings app. Also, my app does not show up in the Notifications section of the Settings app either. My app is in .ipa format and is uploaded in Live Testing mode Push notifications are enabled in my AdHoc Provisioning Profile as well as in the app. Also, my app receives push notifications as normal on TestFlight. Is it a limitation on BitBar's end or am I doing something wrong? Kindly give me some suggestions on it.1.1KViews0likes1CommentHow to distribute the iOS/Android builds to the multiple access group through Jenkins pipeline
We have used the Jenkins pipeline for releasing the iOS builds and android builds to the bitbar using the "runInCloud" plugin method. We need to distribute the build to multipleaccess groups in an automated way. How to automatically distribute the build to the access group from Jenkins "runInCloud"? Which parameter do I need to use in the runInClound?614Views0likes0Comments