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Honestly... depends a lot on what kind of error... sure, it logs an error... but is it an object recognition error? Is it a checkpoint that fails that a value is incorrect? There are any number of things that can log an error....
...what you need to do is get more DELIBERATE in logging errors and trapping such things if you really want to make it bullet proof. And that just gets stupid after a while. You need to do SOME of this, but for the "unexpected" stuff, you'll need to trap in an event.
Rather than just simply returning "false", what I would do is have that event handler set a global variable... something like "current test status" to "false" if the test is failing.... then, at the end of the test, in like a finally block, check that value and act accordingly.
- AlexKaras6 years agoChampion Level 3
Hi,
In addition to what was suggested by Robert, you may consider structuring your tests as a tree of Test Items, set their behavior using the On Error property of Test Item and, in addition, consider the use of Runner.Stop(true).
- RUDOLF_BOTHMA6 years agoCommunity Hero
tristaanogre wrote:
Honestly... depends a lot on what kind of error... sure, it logs an error... but is it an object recognition error? Is it a checkpoint that fails that a value is incorrect? There are any number of things that can log an error....
I'm currently only considering errors I generate myself in scripts. For now I'm happy to let TestComplete generated errors slide. My scripts go to great lengths to avoid these e.g. by putting in Waits, testing for existence, refreshing if required - and I continually refine them, so they should gradually go away (we hope). Thing is though if my own script can't find it either I put in
Log.Error("Your KWT called a script with invalid parameters and you are being a muppet");
So, heres a thought. See what you think.
a. Set TC options to stop on test item
b. Use the AdditionalText in the LogError to communicate where the error was logged from e.g. KWT name if it's under my control
c. Push a KVP in the global variable array for additionaltext->errorState
d. Create a script that, given a text parameter can look into this global variable's KVP array for my text and return the error state
e. my next KWT calls this script with the additionaltext of the prerequisite KWT/script and can then behave accordingly. If nothing is returned, there is no error at present. This will also give me the ability to build in multiple prerequisite checks
Limitations/issues I can think of:
If the error comes from a script, it won't know which KWT it was called from so all KWTs will need a try.. catch.. finally and I don't know how to get that additional info from the error logged into the KWT's finally.. I can think of some messy footwork where the error itself (in OnLogError) updates a global variable that says that at this immediate point in time there is an error and this is the error details (from additionalText), then a seperate method called in the finally of the KWT gets that error additional info from the variable, sticks it into my global errorstate array and cleans the current error
tristaanogre wrote:
what you need to do is get more DELIBERATE in logging errors and trapping such things if you really want to make it bullet proof. And that just gets stupid after a while
With you on that one. That's why I'm trying to get a way (not away :smileytongue:) to elegantly handle the errors I deliberately raised myself at the same time as application errors such as object recognition and be able to bake in prerequisite passed KWTs/scripts into my KWT trees as AlexKaras puts it
- tristaanogre6 years agoEsteemed Contributor
I created a very quick little "throw" routine in JavaScript that I call within my keyword tests (since a "throw" doesn't exist as a default action). The "Catch" in the KeywordTests then has the option of trapping the data from the "throw" so you can then use it in the catch block. Perhaps that will help.
- RUDOLF_BOTHMA6 years agoCommunity Hero
I like the idea. Something like this ?
function ThrowException(message) { try { throw message; } catch(e) { throw e; } }
I would prefer if I could get the function's message back as value, rather than TCs Exception occurred and not sure how to get hold of that.
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