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dpiotrowski
12 years agoContributor
Hello Helen,
That's exactly how I've solved it a while ago - by increasing delays in LLPlayer methods (the drag&drop operations take now more time but they are finally reliable). But thank you anyway.
That's exactly how I've solved it a while ago - by increasing delays in LLPlayer methods (the drag&drop operations take now more time but they are finally reliable). But thank you anyway.
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